
Atma
Embody Shaya, Guardian of the living and the spirit world. Atma, your lover, calls you from the afterlife : he needs help. What if you could bring him back to you? However, this would mean disrupting the balance between the two worlds...
GENRE
Adventure / PC
STUDIO
Rubika
Supinfogame
JOB
Level & game design
2018 / 2019 — 9 months
Missions
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Participate to the whole Game Design
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Design & build the Tutorial Levels (Tinkanya's Path, Atma's Psyché)
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Design & build the main Dungeon (Hava Temple)
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Overall tweaking and polishing
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Playtests
The game
The player embodies Shaya, guardian of the balance between the visible and invisible world. Atma, the lover, tried to create an Urja much too early to protect this balance, but this creation would be a failure.
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This experience creates a gap between the two worlds, breaking the balance that Shaya guarantees.
The player will then have the choice between following the path of the guardians or letting himself be guided by the love that binds Shaya to Atma.
The team
Tristan Veille
Vincent Trinel
Geoffrey Pineau
François Noël
Laurène Savary
Pierrick Querolle
Sonia En-najibi
Alice Fernandez
Julia Martinez Baiardi
Nicolas Ceriani
Game Designer, Level Designer
Game Designer, Programmer
Game Designer, Producer
Game Designer
Game Artist
Sound Designer, Music Composer
Game Artist
Game Artist
Game Artist
VFX Artist