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Quash VR

  • Steam_icon_logo.svg
  • Logo Gamasutra
  • Twitter
  • Logo GDWC

Quash is a VR arcade game where you’re swinging your racket, destroying bricks, rising your score and climbing up the campaign or defeating your friends in multiplayer.

GENRE

ARCADE VR / PC

STUDIO

Rubika
Supinfogame

JOB

UI/UX & Game design

2019 / 2020 — 9 months

Missions

  • Owner of the original vision of the game

  • Overall polishing and balancing of the Game Design

  • Designed flowcharts and prototyped the whole User Interface and the HUD in VR

  • Managed the pre-production

  • Managed the community discord, and the official Twitter account

  • Organized playtest sessions

The game

The player will be in a room with a wall of bricks in front of him that he can destroy with a ball that he will control with a racket.

There are 3 different brick types: blue, green and neutral. The bricks will be destructible if the colour of the ball matches the colour of the brick in question.

The player can choose to change the colour of the ball at any time everytime he hits it. 

The team

Tristan Veille

Timothé Dauplay

Vincent Trinel

Francois Noël

Timothé Piau

Alexis Ledouble

Sonia En-Najibi

Pierrick Querolle

Geoffrey Pineau

Lead Game Design, UI Design

Game Design, Level Design, Shaders

Game Design, Level Design

Gameplay & Tool Programming

Gameplay & Physics Programming

Network Programming

VFX

SFX & Music

Release Management, Producing

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