
Missions
DESIGN
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Conception, integration and debugging new monsters (AI) and new dungeons.
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Conception, integration and debugging of seasonal servers (Temporis VI, VII)
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Designing new items.
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Designing and reworking game systems.
DATA & OTHERS
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Working in SQL data base, to execute requests/query.
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Writing design and technical documentation
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Live presentation on new updates on Ankama's Twitch channel and participating in salons.
Works
Seasonal Servers
DOFUS 2
Temporis VIII — Osatopia 2
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Seasonal original server
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+100K Players
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Designed 19 classes
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Designed new endgame combat features.
DOFUS 2
Temporis VII — Osatopia
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Seasonal original server
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100K Players
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Re-designed the 18 classes
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Integrated and balanced 150+ monsters
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New endgame feature
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Wrote dialogues and designed NPCs
DOFUS RETRO
Temporis Retro 3 — Rushu Hour
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Seasonal original server
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+120K Players
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Designed the whole project as principal Game designer
Legacy Content
2.66
The Forgelance Heritage
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2 new endgame dungeons and monsters
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Endgame tactical quest battles
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+30 new items & sets
2.63
Bosking in Evil
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Designed new mid-game dungeon & monsters
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Designed and balanced new items
2.62
The Eternal Conflict
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Reworked 2 dungeons
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New monsters
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New in-game feature (Boufbowl)
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Design, integration, debugging
2.61
Temporis VI — Revenge
of the Scrollslayer
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Remake of a seasonal server (Temporis IV)
More projects

Atma
ADVENTURE / PC — RUBIKA
Embody Shaya, Guardian of the living and the spirit world. Atma, your lover, calls you from the afterlife : he needs help. What if you could bring him back to you? However, this would mean disrupting the balance between the two worlds...
LEVEL & GAME DESIGN
ADVENTURE / PC
2018

